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In regards to
Currently enrolled for two different Masters, I am looking for a work-study position in the Design / Production division, in project management or user experience.
During my Bachelor's degree in Design and Production of video games, I have developed skills in the design and the rapid prototyping of elements thanks to various school projects.
I am also passionate about rugby which I practiced for more than ten years. This reinforced my team spirit with ease and also my social relations.
I also went twice to the United States alone (in Tennessee and Missouri) which allowed me to discover the local culture and practice English with native people. I can have a professionnal exchange, whether it be speaking or writing in this language.

Skills
Main
Game Design
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Brainstorming
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Rules convention
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System Design
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Puzzle Design
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During my work, I try to design my concepts in the direction of the player


Prototyping
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Quick prototyping of the elements which has been done in Design
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Blueprint
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C#
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Javascript
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C++ and Python basics
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Scripted Shaders in HLSL or using ShaderGraph



Secondary
Level Design
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2D Plans
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Difficulty curve management
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3D Blocking
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Space management, verticality and horizontality
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Manage the level design in function of Game and Narrative design problematics
Project management
AGILE Method with HacknPlan:
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User Stories creation
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Tasks creation
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Costs management
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Assign teams to the different tasks
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Game design documentation management
Github management with SourceTree:
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Branches management
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Merge and Rebase


3D
3DS Max :
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High Poly / Low Poly modelling
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Retopology
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UV Unwrapping
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Basics in Blender


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