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Claws

Type: Adventure - Puzzle - Horror
Engine: Unreal Engine 4.27 (Blueprint)

Pitch:

You play as a hiker who ventures into an unreferenced cave in which he discovers dilapidated scientific buildings. However, a monstrous entity lives there and will hunt you down at the slightest noise. 

You will have to find a way to escape alive.

My role:

During the design of this game I had the chance to intervene on different areas of development which are as follows:

  • Game Design (Conception, game system design, ideation and realization of puzzles, rules agreement)

  • Programming (Prototyping of puzzles, mechanics and various implementations)

  • Level Design (Ideation of the level, maintenance of coherence according to the different puzzles and the stress curve of the player,  placement of narrative resources.)

  • 3D (Asset Modeling, UV Unfolding, Texturing, Implementation)

  • Lighting (Post Process, staging, various settings)

  • Project management (Full management of Users Stories, Tasks and Design documentation on HacknPlan).

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To download the game:
The team:

Melvin Michenaud: Programmer

Corentin Jacques: 3D Artist + Animations

Rayan Meret: 3D Artist + Animations

Felix Caillaud: Narrative Designer + Game Design

© 2023 by Sebastien Rey. Created with Wix.com

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