Claws
Type: Adventure - Puzzle - Horror
Engine: Unreal Engine 4.27 (Blueprint)
Pitch:
You play as a hiker who ventures into an unreferenced cave in which he discovers dilapidated scientific buildings. However, a monstrous entity lives there and will hunt you down at the slightest noise.
You will have to find a way to escape alive.
My role:
During the design of this game I had the chance to intervene on different areas of development which are as follows:
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Game Design (Conception, game system design, ideation and realization of puzzles, rules agreement)
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Programming (Prototyping of puzzles, mechanics and various implementations)
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Level Design (Ideation of the level, maintenance of coherence according to the different puzzles and the stress curve of the player, placement of narrative resources.)
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3D (Asset Modeling, UV Unfolding, Texturing, Implementation)
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Lighting (Post Process, staging, various settings)
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Project management (Full management of Users Stories, Tasks and Design documentation on HacknPlan).
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To download the game:
The team:
Melvin Michenaud: Programmer
Corentin Jacques: 3D Artist + Animations
Rayan Meret: 3D Artist + Animations
Felix Caillaud: Narrative Designer + Game Design